Building a Platformer with GameMaker
- Length: 45 min
- Difficulty: Beginner
Auto-generated captions, so expect a few mistakes.
Welcome and GameMaker Interface
Sprites, Objects and Collision Masks
Events and Player Variables
Keyboard Controls and a Test Room
Movement, Gravity and Collisions
Adding a Jump
Making a Following Camera
Drawing Score and Lives
Points, Damage and Health Pickups
About this camp
In this camp, we will be building a platformer game using GameMaker Studio.
We'll start off with sprite creation, creating objects, and designing rooms/levels. Then, we'll jump into GML (GameMaker Language) and add functionality for our objects. By the end, you'll have a basic platformer with scoring, health, and motion.
What you'll learn
- GameMaker Layout
- Basics of GML
- Sprite and Room Design
- Programming Objects
- Drawing GUI Text
- Developing motion and camera functionality