What is a Transfer Event?
A transfer event is an event that transfers your player to a different location on the same map or even a different map! In this lesson, we will be making a transfer event that transfers the main player to the small town map you made earlier, when the player walks into the small town tiles on the overworld map.
Creating the Transfer Event
The goal of our transfer event is to transfer our player to the more local, small town map when the player walks on top of the small town in the overworld map. As we want the player to transfer when the player walks on top of the small town tiles on the overworld map, we will need to make a tile on the small town map an event tile. To do this, in event mode, double-click on one of the tiles of your small town. Then, in the Event Editor, do the following:
- First, skip the image field because we don’t want the tile to look different because its a transfer tile. We want the player to be able to walk onto the tile and be transferred automatically without knowing that anything fancy is happening. We’d rather leave the event invisible. In some cases, you may use a door or hallway image for transfer tiles, but we will not use one for our example.
- Then, for Priority, set it to ‘Below Characters’. We want it to be set to this because we want the players to actually be able to walk onto this tile and not be obstructed by the event.
- Then, set the Trigger to ‘Player Touch.’ This will ensure that the event is only triggered when the player actually ‘touches’ or walks onto the tile.
- Lastly, in the Contents Field, select tab ‘2’ and in the Movement Category select the ‘Transfer Player’ event action. Then, in the settings for this action, select the location you want to transfer the player to: a specific tile on the small town map that seems suitable. In the ‘Direction’ field of these settings, select the direction you’d like the character to be facing after the transfer to the new location. For the ‘Fade’ option, selecting ‘Black’ is recommended.
Copying this event to all the small-town tiles
Now that we have one small-town event tile ready on the overworld map, all we need to do is select it in event mode, copy the event (Ctrl + C) and then paste it onto the other small town tiles (Ctrl + V).
Assignment
Now that we have covered transfer events, use your newly learned skills to create one on your own. Make a transfer event to transfer the player back to the overworld map when the player steps on a particular tile towards the edge of the small town map.
That’s It!
Now, when the player walks on top of any of the tiles of the small town in the overworld map, they will automatically be transferred to the selected tile on the more local, detailed, large-scale map of just the small town! Feel free to keep experimenting.